Showing posts with label Mono-Blue Delver. Show all posts
Showing posts with label Mono-Blue Delver. Show all posts

Wednesday, June 6, 2012

Avacyn Restored Release on MTGO was Sunday?!

I completely missed the Avacyn Restored release apparently... I have been busy with Diablo III and trying to find a job.  I've had a lot more luck with Diablo III... Finished Hell difficulty the other night.  Inferno is... bonkers.  An entirely different ballgame.

Anyways, I've re-assessed things a bit, and I might be continuing with the Mono-Blue Delver project.  Delver is not a terrible deck right now, and I really like my chances against decks playing Wolfir Silverhearts.  The deck will still need some tuning.  4 Invisible Stalkers and 4 Runechanter's Pike seem correct, even in the face of cards like Curse of Death's Hold and Black Sun's Zenith.  I'd like more answers to it than just Grand Architect and the already stretched thin Mana Leak, but the metagame may dictate that little more is warranted.  I toyed with the idea of using Spectral Flight instead of Runechanter's Pike so my Invisible Stalkers get the benefit from Favorable Winds, but that seems incorrect... Too much has to happen for that interaction to be useful and it doesn't have the raw power available in Runechanter's Pike.  I'm still undecided on what I should add to finish out a long game.  Mill may be the way to go about it since it doesn't involve attacking at all.  Increasing Confusion is an interesting card for this purpose.  Most of the time, it will make an equipped Runechanter's Pike threaten lethal immediately, but it can polish off opponents almost on its own given enough time.  To couple with it, a card that made me giggle at how bad it seemed when I saw it in the Innistrad spoiler: Dream Twist.

I agree that mill is not the most effective possible way to win a game of Magic.  However, further enabling my primary route to victory while allowing for an alternate route in case the game goes late is something I want this deck to be capable of.  For this type of list, I will be moving back up to 23 lands and probably going for a slightly more controlling build.  That means Dissipate will probably make it back in.  Milling myself also makes my Snapcaster Mages all that much better.  Consider this slightly improbable scenario:  I finished my sixth turn and I was fortunate enough to have hit every land drop thus far (yeah.. probably not a good idea to keep 5-land hands, but with Runechanter's Pike and Invisible Stalker?... tough call, at least in my opinion).  Unfortunately, my opponent is attempting to resolve a Curse of Death's Hold and I have no way of dealing with it at the moment and he knows it (Gitaxian Probe).  I do, however, have Dream Twist in hand along with a Snapcaster Mage.  I cast Dream Twist, manage to find a Mana Leak, cast it off of Snapcaster, and my equipped Invisible Stalker lives.

Oh, and if you decide to use something similar to the deck I've described, I'd like to know what kind of results you had if you don't mind.

Saturday, May 12, 2012

Nixed Sixth Edition... 6.1th Edition anyone?

Sixth edition got nixed before it made it to a Standard queue.  My balance of creatures and spells is off.  Also, my abysmal matchup against Wolf Run and similar decks leads me to reconsider some things.  A budget Spirit Delver list I found here revealed some major flaws in my deck.  An inability to deal with creatures effectively, as well as an inability to push through damage outside of a Runechanter's Pike does not allow this deck to succeed.  The other deck features Fiend Hunters and Oblivion Rings as solutions to problematic permanents.  The deck also features 20 instants and sorceries to help flip Delver, while my sixth edition mono-blue delver list only has 17.  Drogskol Captains protect the other Spirits in the deck and also pump them.  They are also pumped by Honor of the Pure.  I feel the two decks have very different paths to victory, and the path to victory my version uses is fairly narrow and less resilient than the Spirit Delver list.  Token generation provides a very rapid recovery after a board sweep, whereas my deck leans on countermagic to answer a board sweeper.  With that said, I now must decide if I want to further protect the threats I present, or move to a more resilient plan.  Given the evidence presented in that forum, a more resilient plan seems to be the correct answer.  I have really liked Invisible Stalker, but in thinking things through, I can't remember very many occasions where it was actually better than any other evasive creature.  I'd love to turn off removal spells altogether with hexproof and deal with sweepers using countermagic, but I can sacrifice a few counterspells for ways of dealing with difficult creatures after they have hit the table, and I really like that possibility.  Niblis of the Breath gets me pretty excited.  However, the creature's toughness makes me depressed.  With a Grand Architect in play, it's a little less scary.  Yes, I'm moving back to that plan again.  This time, I think I am wise to the mistakes I made, so.. hopefully this won't end in another failed list.  There's a blue uncommon that pumps fliers.  I think it fits the bill nicely here.  A lack of token generators is a problem here, however, and is where the list stalls out a bit.  I think we can cheat by with two routes to victory here, however.  Dropping down on the countermagic suite and revising the creature list a bit should help.  Snapcaster Mage doesn't get into the red zone very frequently, so four seems like the wrong number.  I really need evasive, aggressive creatures.  Dungeon Geists really isn't what I want either in spite of how good it is.  4 for a creature is a bit much.  Early pressure and cards that stall an opponent's threats are things I need more.  I've revamped my spells to add to my ability to stall out creatures.  Though I'm still worried about allowing Titans to return to play over and over, I think my spell selection will help significantly in giving me that added bit of reach I need toward the end of a game.  I'm afraid to post a list because I fear the deck will be revised again before it makes its way into a standard queue, particularly since you don't see Niblis of the Breath at the top tables.

Thursday, May 3, 2012

Mono-blue Delver: Sixth Edition

I have been unhappy with the build I have been experimenting with.  Dropping down to 20 lands hurts as it really cuts down on my options.  An interesting game I had with a build I'm very dissatisfied with almost makes pursuing the concept of a 20-land delver list worth the effort:


Increasing the potential for craziness and dumb luck is always nice, but I am unsure where to take the deck.  I want a list that I don't have to worry too much about hitting land drops in, as that has been quite an issue in the several games I have with the build featured in the video above (could simply be variance).  The mana cost of the spells is another factor.  Forbidden Alchemy is one of my favorite cards in the earlier builds of this deck, but I fear not being able to cast it when needed if only using 20 lands.  Moving to 21 or 22 lands might be correct.  Mana cost wise, it is less efficient than Thought Scour... but having selection over what you draw and pitch is worth it more often than not.  There are enough Delver decks in the format at the moment to prey on, so it may be correct to just hope for the best against Frites and other decks that 'go big' in a hurry.  Nonetheless, I'd like to have a puncher's chance against Frites and Wolf Run Ramp.  That is why I am upping the Dissipate count to 3.  Erring towards being more reactive may be incorrect, but even in the most aggressive builds I have played with, Frites has a pretty good shot of casting Unburial Rites on Elesh Norn, Grand Cenobyte before I can kill them.  Elesh Norn is nigh impossible to come back from.  I've survived Gideon Jura, Day of Judgment and other difficult-to-deal with shenanigans, but Elesh Norn takes the cake.  A few Surgical Extraction  or a couple Phantasmal Image would put Frites on its back heels, but $10 each is more than I am willing to pay.

An article on Wizards' website used Grand Architect in their budget Delver deck, but Grand Architect has underperformed for me.  Granted, the deck on the site had more artifacts than my list does.  I like the card, but I would prefer something else in that slot for my list.  2 Dungeon Geists may be where it's at, along with a fourth Forbidden Alchemy.  Dungeon Geists has performed very well for me against the decks that go big in a hurry.  He also helps to nullify the effects of Elesh Norn until I can bounce and counter him.

I decided to get a few Butcher's Cleavers for the sideboard in case mono-red decides to be a pain.

Here's the list I'm thinking about putting through a Standard queue on MTGO:

4 Delver of Secrets
2 Dungeon Geists
4 Invisible Stalker
4 Snapcaster Mage

3 Dissipate
4 Forbidden Alchemy
4 Mana Leak
4 Ponder
2 Thought Scour
4 Vapor Snag

4 Runechanter's Pike

2 Buried Ruin
19 Island

Sideboard:

4 Disperse
1 Dissipate
2 Negate
3 Butcher's Cleaver
3 Nihil Spellbomb
2 Ratchet Bomb


I'll try and remember to record everything so you have an accurate idea about how this deck ends up performing.

Wednesday, April 18, 2012

Mono-Blue Delver: Fifth Edition

I decided to step up to the plate and add the other two Snapcasters.  Having them as an access point to more counterspells, bounce spells, or filtering spells seems pretty nice.  In addition, they leave room for complete blowouts if I catch the opponent napping since I can drop him at the end of his turn, flashback Vapor Snag to bounce the blocker the opponent left behind, play and equip Runechanter's Pike on my turn, and swing for the win.  I really like the deck against the mirror.  I have only lost 2 games out of about 8 to the mirror and both of those losses were due in part to misplays, so if there is any matchup I would be willing to sacrifice a few games to, it would have to be that one.  Elesh Norn, Grand Cenobite is a huge beating and I have tried pretty much everything to improve my chances against him, including Phantasmal Dragons.  Most Delver decks run Phantasmal Image, but I am not ready to spend close to $10 each on a card that will not be around too much longer.  My most recent attempt at a solution is Mind Control.  Stealing the creature is better by far, anyway.  It forces them to throw another one up to deal with him, which will be harder than getting the first one up since their mana dorks are dead draws once you steal him.  This is a solution I could not recommend to other Delver decks, as their filter package does not dig as deep as mine, and they do not run as many lands.  Unfortunately, I have not had the opportunity to deploy this solution despite the fact that I have one maindeck.  I am hesitant about going to 2 maindeck since it is almost worthless against Delver and I really have no maindeck means of protecting it other than counterspells, but.... my Delver matchup is really good as it stands, and I have an uphill battle against ramp decks that pack a lot of fatties so that may be my only legitimate choice.  Here's what I'm planning on running now:

3 Invisible Stalker
4 Delver of Secrets
4 Snapcaster Mage
1 Dungeon Geists
4 Runechanter's Pike

4 Ponder
2 Dissipate
3 Forbidden Alchemy
3 Mana Leak
3 Thought Scour
4 Vapor Snag
2 Mind Control

2  Buried Ruin
21 Island

The numbers seem all wrong to me on paper, but that might actually be a good sign given how wrong I usually am about what is actually good.

Sideboard:

1 Bonehoard
4 Disperse
2 Dissipate
1 Dungeon Geists
1 Invisible Stalker
1 Mana Leak
1 Mind Control

Seems horrible, but I guess we will find out...  Comments and suggestions are welcome.  As far as the logic is concerned, I have found Dungeon Geists to be less useful than many of the other cards in the deck against Delver, so I dropped one out in favor of another Mind Control.  That way, the slot has a minimal impact on my Delver matchup.  I am down to 12 creatures maindeck.  I'm not entirely sure what to expect.  Hopefully, dropping out a few creatures will have a minimal impact on the early pressure the deck is known for.

Monday, April 16, 2012

Mono-Blue Delver vs. U/W Delver

Not happy how I performed in this match... I made a couple of really stupid misplays.

I was not impressed by Nim Deathmantle or Darkslick Drake either.  They were dead draws.  It's back to the drawing board on that part of the sideboard.  Disperse has not had an opportunity to truly shine, but I think they are fine for the time-being.  The extra Dissipates were fine also.  Nihil Spellbomb never had a chance in the limelight.  I saw no need to board them in against the mirror.  There are some cards I am contemplating for replacement of Nim Deathmantle and Darkslick Drake: Trigon of Rage, Manor Gargoyle (immune to Ancient Grudge and other "destroy" effects... at least while it's on the defensive), Pierce Strider (since it has an immediate impact and a rear end that's just big enough), and the other 2 Dungeon Geists.

Anyway, enjoy the match!  Let me know what you think.  My nerves got to me a little.

Saturday, April 14, 2012

Mono-Blue Delver: Fourth Edition

After a little thought, I realized quickly that although Negate  might be a good card in several matchups, it will not work to throw them in along with all the other countermagic in the deck.  Assuming you are not swapping them out for 3 of the Mana Leaks, you are looking at a troublesome time.  From six counterspells to a full nine, assuming no more were added.  Aggressive decks are fueled not by counterspells.  This must be rethought in light of an actual plan against the decks.  Now, they might still be correct, but I truly was contemplating just throwing them in with the Mana Leaks.  Instead, adding 2 Dissipates to the sideboard sounds better.  So.. for the G/R/x ramp decks, my sideboard strategy will look something like this:

+2 Dissipate, -3 Thought Scour, +2 Nim Deathmantle, +2 Darkslick Drake, -1 Runechanter's Pike, -2 Delver of Secrets

Yes.. a Delver deck that boards out its cornerstone card.  While Delver is the meat to these potatoes, square meals that do not include meat are actually pretty darn good.  Keep in mind that this plan was constructed in about 5 minutes, with only 3 games as a reference point.

For Solar Flare lists, I will be doing something similar.  Only here, I will not board out my Delvers:

+2 Dissipate, -3 Thought Scour, +2 Nim Deathmantle, -1 Runechanter's Pike



I really shouldn't even be posting sideboarding strategies because they will vary greatly by the time I put pen to paper and finalize a build.

Anyway, here is a completed decklist and sideboard (no links to the cards because I really want to get to testing):

4 Delver of Secrets
2 Dungeon Geists
4 Invisible Stalker
2 Snapcaster Mage

2 Dissipate
4 Forbidden Alchemy
4 Mana Leak
4 Ponder
3 Thought Scour
4 Vapor Snag

4 Runechanter's Pike

2 Buried Ruin
21 Island

Sideboard:

2 Dissipate
2 Darkslick  Drake
2 Negate
3 Nihil Spellbomb
2 Nim Deathmantle
4 Disperse

Bounce spells that can get rid of Curse of Death's Hold and other nonsense will make life difficult.

Wednesday, April 11, 2012

Mono-Blue Delver: Unlimited

Ok... the previous deck list will not work... I don't have enough spells to power up my Pikes and I have too many low-curve 1 power creatures.  As far as spells are concerned, my only real options are Gitaxian Probe, Thought Scour, and Think Twice.  I have considered and reconsidered Twisted Image, but I don't think the card is maindeck material.  Forbidden Alchemy seems like it might be the ticket as well.  The only problem there is the mana cost.  Casting it at the end of an opponent's turn might be reasonable, though.

I am willing to give Thought Scour another shot since it seems pretty common in Delver lists.  The card makes me lean toward Think Twice more and more even though neither card performed up to my expectations in the first iteration of this deck.

I am not all that happy with my options on the creature side of things.  I may be forced to either go with an illusion build or suck it up and pay for the high-dollar cards.  A playset of Snapcaster Mages will probably run me around $30 on MTGO.  That seems reasonable since it is going to be a blue staple in a lot of formats for quite a while.  Phantasmal Images are a little too expensive for me to consider as they run over $10 a piece on MTGO.

Another option to consider is to move to a more midrage-style deck.  Unfortunately, that kills the power of the namesake card.  I think I will wait on building in that manner.

Well, here is my new list for the time being:

4 Delver of Secrets
2 Dungeon Geists
4 Invisible Stalker
2 Phantasmal Bear

2 Dissipate
3 Forbidden Alchemy
4 Mana Leak
2 Marrow Shards
4 Ponder
2 Thought Scour
4 Vapor Snag

4 Runechanter's Pike

2 Buried Ruin
21 Island

The Marrow Shards are there to deal with all the decks that feature Lingering Souls and other aggressive decks with a ton of X/1 creatures.  They seem pretty common right now... perhaps gearing up for the release of the final Innistrad set.

As for a build including Snapcasters?


4 Delver of Secrets
2 Dungeon Geists
4 Invisible Stalker
4 Snapcaster Mage

2 Dissipate
3 Forbidden Alchemy
4 Mana Leak
4 Ponder
2 Thought Scour
4 Vapor Snag

4 Runechanter's Pike

2 Buried Ruin
21 Island

I believe this list actually has a pretty reasonable shot.  The Snapcasters seem like they will push the deck over the top.  This list lacking Marrow Shards is not a big deal.  Having access to Mana Leak 5-8 via Snapcaster more than compensates.
 

Wednesday, April 4, 2012

Mono-Blue Delver: Initial build

Save perhaps for Fish, blue is infamous for drawing out games until they can land some kind of finisher.  Delver of Secrets is changing this perception.  Once they flip into the 3/2 flier form, they can bring the beats, especially when sworded up.  Delver decks in the past few Grand Prix have featured 2 colors.  I am on a mission to find out if it is possible to create a mono-blue delver deck.  I have a feeling this task is destined for failure, but I figured it would be worth a shot nonetheless.  Here's the initial list I've decided on:

Creatures

2 Armored Skaab
4 Delver of Secrets
2 Dungeon Geists
4 Invisible Stalker
2 Stormbound Geists
2 Vault Skirge

Spells

1 Cancel (yeah... srsly)
2 Gut Shot
4 Mana Leak
4 Ponder
3 Think Twice
3 Thought Scour

Artifacts

1 Nim Deathmantle
3 Runechanter's Pike

Lands

2 Buried Ruin
21 Island

That's it!  Now, all that's left is to build it and see what it can do.  Thoughts and comments are appreciated.  Also, if you notice any broken links, let me know.  Won't be any trouble to fix.