Showing posts with label 2013. Show all posts
Showing posts with label 2013. Show all posts

Thursday, November 28, 2013

Izzet control

Izzet is a strange pairing of colors... reckless aggression and rage meets calm and patience.  It seems like a color pairing that will always produce some form of aggro-control similar to Delver... Resolve a threat and protect it with countermagic.  Well, I wanted something a tad more controlling, with the ability to board into a more aggressive build after game 1, and early experiments have been promising.  Aetherling is the best finisher a control deck could ever ask for.  Even Elspeth, Sun's Champion can't do it justice (and Elspeth is an awesome card.. don't get me wrong).

(here's my list for reference)

Don't laugh, but the best card in the deck is probably Lightning Strike.  It deals with a majority of the big loyalty producers in mono-black and mono-blue devotion, and it trades 1-for-1 with Reckoner (granted, you take damage, but still... a sweet trade).

The slots that were originally Trading Posts are Young Pyromancers.  The Trading Posts didn't perform as well as I had hoped in protecting my life total.  Maybe it should be a 1-of in the sideboard.  Sometimes, discarding a card to gain 4 life was good or paying 1 life and 1 mana for a chump blocker, but not very often.

Izzet Charm is really underwhelming in a deck that doesn't run a whole lot of card draw... its third ability is almost completely irrelevant.  It seems I'm usually pretty elated to trade this away for a mana dork or other durdly creature.  The other modes have never been relevant.  Ever.  Granted my testing consisted of three rounds of far less than competitive REL Magic.

Cyclonic Rift overloaded is an out to anything hexproof, gets rid of planeswalkers about to ultimate, and sometimes is just a non-overloaded tempo play to keep up the pressure when you go on the beatdown.  Sometimes, you live in magical Christmas Land and stabilize on the back of double overloaded Cyclonic Rifts.  Sometimes, but not often.  It is the deck's "wrath" effect, but it costs just a tad more.  Mizzium Mortars and Anger of the Gods may have a place in the deck as well, but I haven't fully explored all my options yet.

The most annoying threat to this deck comes out of the sideboard: Mistcutter Hydra.  If it gets more than 3 +1/+1 counters put on it, it is nigh-impossible for the deck to deal with inside of Izzet colors.  Ratchet Bomb does a reasonable job, and can do a lot of work against other cards as well.  That might be the answer, particularly considering how well Ral Zarek interacts with Ratchet bomb.

Steam Augury has been pretty sweet... None of the cards you pull off of it are bad.  Even if it's all land, it's still pretty sweet because you didn't have to sit there and draw all five of those lands.

The aggressive vane in it seems pretty obvious to me, but maybe I should cover it anyway... but it'll have to wait.  It's 2:40 in the morning here.. time for bed.

Happy Thanksgiving by the way!

Tuesday, October 8, 2013

GP Louisville brews

This, or some variant thereof, is what I REALLY want to play.... Grindy, durdling, slow, control...  Something with Ral Zarek... I liked him from the moment they spoiled him... His ultimate is unpredictable.  Awesome at some points, and completely worthless at others.  His other two abilities are really solid... -2: deal 3 damage to target creature or player.. You can do that twice without ever using his +1... Pretty good value even at that, particularly against aggressive strategies.  I really like his +1 too...  If you want him to, he sort of costs 3 mana instead of 4.  The ability to untap a land every turn provides so much more flexibility and control over your manabase.  I wouldn't be surprised to see him in some 3-color decks in the coming months.  The "tap" component of his +1 ability lends itself very well to aggressive strategies, so a deck that's a little less top-heavy might end up being the way to use him.  In the control mirrors, however, the tap ability can be used to force the opponent to be more careful about how he spends his mana, so that he leaves mana up for counterspells.
Red Deck Wins is super-efficient, beastly, and performing really well.  It's also the largest part of the metagame.  I don't like netdecking.  I die a little inside while looking at decks online.  They are good lists... Just something  about playing other people's decks unsettles me.  Maybe I'll get over it eventually.

Might just say fooy on it and play what I want to since I'm going mostly for fun, and for the opportunity to connect with non-Christians.

BR aggro is another consideration.  There are a billion ways to build it, and I haven't been able to thumb my nose at any of them.

White Weenie hasn't been performing well (at least not that I've seen... and I haven't seen much), but there's a really, really good 75 in there somewhere.

The deck I definitely don't want to be on this GP is GW aggro.  EVERYONE running control is running Ratchet Bombs it seems...  Fleecemane Lion was one of my favorite cards in Theros, but with good sweepers in the format, I feel like the 2-for-1 potential of that card drops significantly.  Sure, it's possible, but the rest of your board is still gone.  Think I'd prefer playing a different deck regardless.

Wednesday, January 16, 2013

New deck bursts onto the scene in GP: Atlantic City


The deck features soulbond creatures, Geist of Saint Traft, Invisible Stalker, Rancor, and Increasing Savagery.  The hexproof nature of many of the creatures in the deck make them ideal targets for auras.  What makes it doubly interesting is a card that was spoiled for Gatecrash recently.  Take a look: Glaring Spotlight.