Saturday, May 12, 2012

Nixed Sixth Edition... 6.1th Edition anyone?

Sixth edition got nixed before it made it to a Standard queue.  My balance of creatures and spells is off.  Also, my abysmal matchup against Wolf Run and similar decks leads me to reconsider some things.  A budget Spirit Delver list I found here revealed some major flaws in my deck.  An inability to deal with creatures effectively, as well as an inability to push through damage outside of a Runechanter's Pike does not allow this deck to succeed.  The other deck features Fiend Hunters and Oblivion Rings as solutions to problematic permanents.  The deck also features 20 instants and sorceries to help flip Delver, while my sixth edition mono-blue delver list only has 17.  Drogskol Captains protect the other Spirits in the deck and also pump them.  They are also pumped by Honor of the Pure.  I feel the two decks have very different paths to victory, and the path to victory my version uses is fairly narrow and less resilient than the Spirit Delver list.  Token generation provides a very rapid recovery after a board sweep, whereas my deck leans on countermagic to answer a board sweeper.  With that said, I now must decide if I want to further protect the threats I present, or move to a more resilient plan.  Given the evidence presented in that forum, a more resilient plan seems to be the correct answer.  I have really liked Invisible Stalker, but in thinking things through, I can't remember very many occasions where it was actually better than any other evasive creature.  I'd love to turn off removal spells altogether with hexproof and deal with sweepers using countermagic, but I can sacrifice a few counterspells for ways of dealing with difficult creatures after they have hit the table, and I really like that possibility.  Niblis of the Breath gets me pretty excited.  However, the creature's toughness makes me depressed.  With a Grand Architect in play, it's a little less scary.  Yes, I'm moving back to that plan again.  This time, I think I am wise to the mistakes I made, so.. hopefully this won't end in another failed list.  There's a blue uncommon that pumps fliers.  I think it fits the bill nicely here.  A lack of token generators is a problem here, however, and is where the list stalls out a bit.  I think we can cheat by with two routes to victory here, however.  Dropping down on the countermagic suite and revising the creature list a bit should help.  Snapcaster Mage doesn't get into the red zone very frequently, so four seems like the wrong number.  I really need evasive, aggressive creatures.  Dungeon Geists really isn't what I want either in spite of how good it is.  4 for a creature is a bit much.  Early pressure and cards that stall an opponent's threats are things I need more.  I've revamped my spells to add to my ability to stall out creatures.  Though I'm still worried about allowing Titans to return to play over and over, I think my spell selection will help significantly in giving me that added bit of reach I need toward the end of a game.  I'm afraid to post a list because I fear the deck will be revised again before it makes its way into a standard queue, particularly since you don't see Niblis of the Breath at the top tables.

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